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121. Corporation Tax - in Player Features and Ideas Discussion [original thread]
Taxes are paid for: All mission payment. Courier, Encounter, whatever. All Bounty payments. Whatever is shot down. Mission, deadspace or rats in a belt. There's usually the deal that miners give their minerals to the corp at lower prices or build...
- by Katana Seiko - at 2008.07.07 10:28:00
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122. Outpost upgrade: Planetary Harvest - in Player Features and Ideas Discussion [original thread]
*for comments and updates* Please, discuss! --- " Multiple exclamation marks are a sure sign for a diseased mind. " -Terry Pratchett
- by Katana Seiko - at 2008.07.07 09:55:00
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123. Outpost upgrade: Planetary Harvest - in Player Features and Ideas Discussion [original thread]
Up to now, we have a few types of outpost upgrades. Offices, Factories, Laboratories, Recycling... Why not giving them a platform for planetary harvesting? It would occupy an upgrade platform and would need a certain ammount of fuel (ice material...
- by Katana Seiko - at 2008.07.07 09:54:00
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124. Show Weapon Range on Hover-over - in Player Features and Ideas Discussion [original thread]
It doesn't update with skills... Correct. There are skills around that give you 20% bonus on damage per level or 5% bonus on armor per level... The range however is not shown anywhere (you'll just have to calculate it by yourself)... --- " Multipl...
- by Katana Seiko - at 2008.07.07 09:11:00
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125. Anti-Aliasing - in Player Features and Ideas Discussion [original thread]
Currently I use the new graphics, turned HDR off and set AA on by driver override (nHancer)... I know, EVE was not build to support that, but it works good enough so that CCP could enable it by game setting. You said it would be just a performanc...
- by Katana Seiko - at 2008.07.07 08:59:00
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126. AFK ... - in Player Features and Ideas Discussion [original thread]
Have you ever tried turning off EVE and set your PC to hibernate (or even shut it down) while you're sleeping? Let's say you sleep 8 hours a day - that's about 400 euro a year you can lower your electricity bill (at least in europe). Additionally,...
- by Katana Seiko - at 2008.07.07 08:49:00
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127. POS MOD: System-wide <Made up word>-burst - in Player Features and Ideas Discussion [original thread]
Edited by: Katana Seiko on 07/07/2008 08:37:59 You should put a few more variables into it to avoid making it an iWin-Button: #1: There should be a 75% chance to decloak every ship in a radius of 5 AU, 50% for a radius of 10AU, 10% for everyt...
- by Katana Seiko - at 2008.07.07 08:37:00
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128. Overly Dramatic Torpedo Explosion Animation - in Player Features and Ideas Discussion [original thread]
You know, explosions in space need to be about 100 times stronger than on the ground... Up there there's no atmosphere - and 90% of the energy of an explosion is wasted for fireworks instead of damage... --- " Multiple exclamation marks are a sure...
- by Katana Seiko - at 2008.07.07 08:09:00
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129. Yet another solution to local - in Player Features and Ideas Discussion [original thread]
Well, if Local is to be removed, we also need to remove moons and belts from the overview. Make them probable or something like that. Onboard scanners should auto-refresh then, too. You can't have one without removing the other. The only place to ...
- by Katana Seiko - at 2008.05.28 05:49:00
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130. New forms of warfare for shields and armor? - in Player Features and Ideas Discussion [original thread]
I'd like to offer three new ideas that might be incorporated into the ships somehow: #1: the Shield Drain Well, in Earth and Beyond there was the possibility for certain classes to tap into the enemy's shields and transfer some of their shield ...
- by Katana Seiko - at 2008.05.28 05:36:00
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131. Blueprint Suggestion - in Player Features and Ideas Discussion [original thread]
The problem is, that a copy and an original are both the same item type. There's a value for runs that says something like -1 for originals and a positive value for copies. Value zero gets destroyed by the program. That's all the difference betwee...
- by Katana Seiko - at 2008.05.28 04:32:00
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132. Tractor beams, cool, fun, and helps solve the 'N' problem - in Player Features and Ideas Discussion [original thread]
I think he wants to be able to use a large ship to pull a smaller one along his way... --- " Multiple exclamation marks are a sure sign for a diseased mind. " -Terry Pratchett
- by Katana Seiko - at 2008.05.28 03:33:00
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133. Player made ship skins contest - in Player Features and Ideas Discussion [original thread]
I've read several threads about the idea to put some player designed ship models into the game. I'd like to ask CCP for a contest: Before the next Tournament, players that like to design ships can submit finished models (deadline one week before ...
- by Katana Seiko - at 2008.05.13 19:31:00
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134. Logout timer - an alternative to the 15 minutes timer? - in Player Features and Ideas Discussion [original thread]
I'd like to point out a different logoff procedure: When a player decides to log off, he can do that at a station or in space. If he logs off at a station, he just vanishes. In space there are two options - the player is either within the forcefi...
- by Katana Seiko - at 2008.05.13 19:02:00
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135. Structural damage and ship damage - in Player Features and Ideas Discussion [original thread]
I had a near-death encounter in 0.0 again (docked with 12 DPS on hull) and it somehow brought up some memories. When you did that in Freelancer, you lost some parts of your equipment, usually the parts that were mounted at the far edges of the shi...
- by Katana Seiko - at 2008.05.13 18:30:00
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136. Roaming Jovians! - in Player Features and Ideas Discussion [original thread]
Maybe they want some samples of our genetic code to repair theirs. But since that's not an official project, their government has forbidden that - and those people saying it's needed do their thing without sanctioning of the Jove Government - and ...
- by Katana Seiko - at 2008.05.13 18:24:00
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137. Customization of EVE Ships (no, not what you think..) - in Player Features and Ideas Discussion [original thread]
Well, that person wants ships that are customized by default... Not good, especially because it's extremely hard to get this sorted... However, the version I propose is a little bit easier, since we don't have xy versions if one ship, but one ver...
- by Katana Seiko - at 2008.05.08 14:44:00
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138. Remove highsec - in Player Features and Ideas Discussion [original thread]
An other way is to set up buy and sell orders for tritanium to keep the price between 1.5 and 3.0 ISK/unit... That lowers the price of tritanium - the hunger for tritanium is the main reason why so many players stay in high sec. Veldspar is the mo...
- by Katana Seiko - at 2008.05.08 14:41:00
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139. hisec mining pass - in Player Features and Ideas Discussion [original thread]
Actually, the Orca was first, but some players were too afraid that it could change the balance in the game - who cares, EVE is always stabilizing itself! If you go to the test server, buy a Rorqual and self destruct it, you'll see that the wreck ...
- by Katana Seiko - at 2008.05.08 14:33:00
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140. Idea: T2 salvage - in Player Features and Ideas Discussion [original thread]
There are allready some missions where you can salvage T2 Stuff - Drone Missions with Sentient Drones... However, we can't really use the stuff from their loot yet - currently inventing 'Augmented' Drones is broken... (They have an interesting Blu...
- by Katana Seiko - at 2008.05.08 14:25:00
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